Information and Rules

Event Information

When you book on Eventbrite you will find information about all the events that are available to your school during the year. Events are open to all schools in the Partnership.  They involve a variety of competitions, festivals, programmes and staff CPD courses. . Other festivals are more informal and provide pupils with the experience of working alongside other schools.  There is a chronological list of all competitions under bookings. 

Pupils also have the opportunity to experience roles other than participant and during the year are invited to attend two Young Official Courses which take place at a local secondary school. These courses equip pupils with the knowledge they need to support Level 1 events on the school site.  

There are other programmes available which target specific groups of pupils. These include gifted and talented pupils who are invited to be part of the Talent Team or hard to engage pupils who are invited to be part of the All Active Academy which incorporates the Change4Life objectives.  Both programmes involve workshops at a secondary school site and a trip to Bath University. 

It continues to be a priority of ours to work alongside staff involved with the planning and delivery of PE and sports.  During the year there are many opportunities for staff to access CPD and networking events. These include PLT meetings, PE Federation Days and other locally organised events. Details of these events are outlined in this handbook. 


TAG Rugby Guidelines

Eligibility  School Years 5 and 6  Players must be on the register of the school they represent.  
Team and Squad Size  Squad of 12 with a minimum of 4 players from one sex. Teams of 8 with 3 from one sex playing at one time. 
Substitutes  May be made at any time as long as the leaving player comes off the pitch before the new one enters. Substituted players cannot be reused in a game (unless there is an injury) 
Event format and rules  Depending on number of teams, the festival will be two-stage round robin format. In the first stage squads will be randomly divided into 5 pools of 5 to play out a round robin. Results will then be collected and squads will be seeded based on where they finish in their pool for the second stage. The new pools should consist of 5 evenly matched squads in each pool and a round robin format is again played.  A try will be worth one point.  Win – 5 points  Draw – 3 points  Loss – 1 point  The final position in each pool will be decided by   most league points  winner of the game between the two sides  number of tries scored  number of tries conceded  coin toss 
Infringement of Code of  Conduct  The referee’s decision is final.  No one is to approach the referee with any negative.  All communication should go through the head referee of the day. Coaches and parents should respect the referees decision – abuse and/or questioning of decisions will result in individuals being asked to leave the side-line and possible ejection from the tournament.  Player questioning of referee decision will result in a penalty to the opposition, then an extra 7m, and finally an enforced substitution of that individual. 
Free Pass  A free pass, from the centre of the pitch, is used to start the beginning of the match and to restart after a try has been scored. It is also used at the side of the pitch when the ball goes into touch and from where the referee makes a mark when an infringement has taken place.    Free passes cannot take place nearer than 7m from the try line. If an infringement takes place over the try line or within 7m of the goal line, then the free pass should be awarded to the nonoffending team 7m from the try line. This gives more space for both the attacking and defending teams.    At a free pass, the player taking the pass should start with the ball in both hands and, when instructed by the referee (who will call ‘PLAY’), pass the ball backwards, through the air, to a member of their team. For safety reasons, the receiver of the pass must starting running from within two metres of the free pass mark. The player taking the free pass must pass the ball and cannot just run with the ball on the referee’s call. At free passes the opponent must be 7m back from the mark. They cannot start moving forward until the ball leaves the hands of the player taking the free pass. 
Tag Belts and Bibs  Each player on the team must wear a tag belt on the outside of their clothing. Shirts must be tucked in and tags must be positioned on either side of the hips.  Teams will not be permitted to wear bibs whenever possible as they are often impossible to tuck into shorts and unintentionally hide the tag belts.  Please provide your own tags belts where possible. 
The “TACKLE” (TAG)  Only the player with the ball can be tackled (tagged). A tag is simply the removal by a defender of one of the two tags from the ball carrier. Ball carriers can run or dodge potential taggers but cannot fend them off or guard or shield their tags in any way. Neither can they spin.  Once tagged the player in possession of the ball must pass the ball to a team mate within 3 seconds. Even at full pace the ball carrier will be expected to pass within 3 strides
 However, players are only allowed one step after being tagged in the act of scoring a try.   The defending player who makes the tag must hold the tag above their head and shout “tag” and along with the rest of their team, stand back on their own side allowing the attacker to pass.  Immediately after the pass has been made the defender must give the tag back to the tackled player before re-joining the game.  The defender can take no further part in the game until they have returned the tag.  No player can take any further part in the game without both tags properly in place on the belt.  Defenders are not allowed to snatch the ball from the players hands.  There should be no tags on the floor at any time.  Unlimited ‘tags’ can be made.  
Scoring a try  The object of the game is to score a try by placing the ball with the downward pressure on or behind the opponents try line while the ball carrier is on their feet. A player cannot dive or slide in the act of scoring. 
Offside  Offside only occurs immediately at the tag where the offside line is through the centre of the ball. When a tag is made all players from the taggers team must attempt to retire towards their own goal line until they are behind the ball.  If a player in an offside position (ie further forward than the ball) intercepts, prevents, or slows down a pass from the tagged player to a team mate, a free pass will be awarded to the nonoffending team.  A player can, however, run from onside to intercept a floated pass before it reaches its intended recipient. 
Scrums, Lineouts and Kicking  There will be no scrums, lineouts or any form of kicking. 

Quick Sticks Hockey Guidelines

Handy Information about our Quick Sticks Festival happening Wednesday 19th January Yr5/6

Kwik Sticks friendly hockey tournament. All rules and guidance for Kwik Sticks can be found on our website in the PLT area under events.

Please ensure you bring a first aid kit with you as well as all sticks and kit needed. This event will take place Sheldon School astro. Please enter from the Sports Club entrance at the back of the astro. Please note – as with all events held at one of the secondary schools, no parents are able to attend. This is due to safeguarding.

Please book a ticket for each TEAM you are booking on rather than each individual. Please could schools book a maximum of 2 teams in the first instance. If you are interested in bringing a 3rd team please let Jessica Pierce jep@abbeyfield.wilts.sch.uk know and we will accommodate you where possible. No 3rd teams will be added until the booking system has closed to give all schools the opportunity to attend.

Year 5 and 6 Netball Information

                   HIGH 5/BEE NETBALL RULES

SQUAD SIZE 9 to include minimum 2 boys and maximum 3 boys (only 2 boys on court at any time)

Rotations at half time and full time

•     HELD BALL OVER 4 SECONDS-FREE PASS

•     OVER 2 LINES (over a third)FREE PASS

•     OBSTRUCTION/CONTACT – PENALTY PASS

•     BALL HANDLING – FREE PASS

•     OFFSIDE – FREE PASS

•     OUT OF COURT – THROW IN

•     FOOTWORK – FREE PASS

•     NO GOAL OFF TOP OF POLE

•     You can now defend the ball on court and in the circle

         LINES ARE PART OF THE COURT

         CENTRE PASSES ALTERNATE

Football Rules

Pupils will take place in a series of competitive matches. Top performing teams will qualify for the County Finals. Pupils need to be in school years 5 and 6. Squads of 10, with 7 v 7 matches.

This event will be held at Stanley Park. Pupils will need to wear shin pads and trainers as we will be on the astro.

Schools will need to provide their own first aid kit.

Can you please book number of teams that you are bringing rather than individual pupils e.g. if you are bringing 2 teams, book 2 tickets. This is the qualifying event for the County Finals

Primary: Football  Competition Rules & Guidelines
Competition Qualification
Level 2 School Games (next stage is 18.1.22) English Schools Football Association (ESFA) Competition pathway
Competition Format
 7 –a-side ESFA Rules
Team Information
Squad Size:  Squads of 10 only Players:        7 players on the pitch at any one time
Year Groups Gender
 Year 5 / Year 6 There are no gender ratios
Equipment (Schools need to provide/take to competition)
  Shin pads are compulsory for all players on the pitch. Organisers take no responsibility for players entering the field of play without suitable shin pads.Set of coloured bibs (different to Team colours)Size 4 ballMetal, plastic, astro trainers or regular trainers (no blades)Accompanying staff are responsible for the sportsmanship of their players. This is a school competition, not club competition and the ability will be varied.
Competition Rules
Decisions of the Referee: The decisions of the referee regarding facts connected with play are final.   Number of Players: The Football Association Laws for Mini-Soccer state that each match should be 7 a side.Players must play with and against players only from their own age range – within a two year age gap  Start and Restart of Play Procedure: A kick-off is taken at the centre of the playing area to start the game and after a goal has been scored, opponents must be 4.5m (5 yards) away from the ball, and in their own half of the field. The ball must be played forward.   Offside: There is no offside.  
Scoring
Game: The Team scoring the most goals in a game are the winners.   League / Tournament Competition: Win = 5 points                                                                   Draw = 3 points                                                                   Loss = 1 point                                                                 
First Aid & Emergency Procedures
Schools are responsible for the provision and administration of their own First Aid.   The Competition Organiser will brief all School Staff prior to the start of the competition, and will provide information about emergency procedures.